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Quasar Science - Help Center

Parameter, FX, & Output Channel Groups

Parameter Channel Groups

When programming the light pixels, each pixel acts as its own single “light” unit, ie, a Parameter Channel Group (PC Group). Each PC Group contains a single set of DMX channels, defined by the selected DMX Profile, to control the individual pixel.

For example, if the Number of Pixels = 1, the entire fixture functions as 1 group controlled by the currently set DMX Profile. If DMX Profile = “1: HSIC Mode – 8 Bit – 5 Channels”, that group has 5 DMX control channels:

  1. Intensity (%)

  2. Color Temp (K)

  3. +/- Green (XXXG - 0 - XXXM)

  4. Hue (deg)

  5. Saturation (%)

With the following layout of DMX Channel mapping for the PC Group:

01.png

When using the light in multi-pixel modes, there must be a PC Group patched for each pixel. If Number of Pixels = 2, there are 10 total channels for DMX Profile 1:

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When you configure, for example, the RR100 or the Q100R2, to have Number of Pixels = 48, the light has 48 Parameter Channel Groups of DMX Profile 1 for a total of 240 DMX channels:

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Therefore, when the light is set to different profiles, the PC Group size will be different, and therefore the final DMX channel count will be different.

FX Channel Groups

Now when patching Effects profiles, there is only 1 set of Effects control channels per entire fixture. This single effects control group controls all the PC Groups, ie, all the pixels at once. We call this an FX Channel Group. For example:

05.png

When using a DMX FX Profile, like DMX Profile = “9: HSIC+FX – 8 Bit — 5 DMX Channels per Pixel + 3 FX Channels”, as indicated by the profile descriptor “HSIC+FX”, you must add on the FX Channel Group to the end of your entire DMX patch.

For example, if Number of Pixels = 1:

06.png

If you want to have more than one pixel, the FX Channel Group must be added after ALL of the Parameter Channel Groups. So if Number of Pixels = 48, DMX Profile 9 adds 3 DMX channels for a total of 243 DMX channels:

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Output Channel Groups

Now when patching Standard Effects profiles, there is only 1 set of Output control channels per entire fixture. This single output control group controls all the PC Groups, ie, all the pixels at once.

We call this an Output Channel Group. For example:

09.png

When using a DMX FX Profile, like DMX Profile = “9: HSIC+FX – 8 Bit — 5 DMX Channels per Pixel + 3 FX Channels”, as indicated by the profile descriptor “HSIC+FX”, you must add on the FX Channel Group to the end of your entire DMX patch.

For example, if Number of Pixels = 1:

10.png

If you want to have more than one pixel, the FX Channel Group must be added after ALL of the Parameter Channel Groups. So if Number of Pixels = 48, DMX Profile 9 adds 3 DMX channels for a total of 243 DMX channels:

11.png
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Examples: Here is a sample patch for the RR50.  20 Pixels

Using Profile 39, CCT RGB +O

The CCT & RGB is repeated 20 times, then 1 Output Channel per fixture

Add 20 Fixtures of "RR / R2 - Profile 7 CCT&RGB" . Give them Fixture Numbers of 401.1 → 401.20

Add 1 Fixture of "RR /R2 - Output Channel". Give it a fixture number of 401.21

Now Type 401 @ 1/001 Enter

THEN When you type in 401, you see all the parameters ALONG with the OUPUT CONTROL.

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