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Quasar Science - Help Center

Patching Multiple Pixels on HOG4

Patching RR and R2 on Hog4 with Global Parameters

When patching on the Hog4 system, the downloadable profiles included are all single-pixel files.

First, download our backup show file here to get the profiles.

As of 3/1/23, the RR and R2 profiles have not been added to the Hog4 console.

Patching Multi Pixeled Fixtures without Global Parameters

When patching fixtures that do not have global parameters, you can easily repeat the selected profile per pixel.

I want to patch Profile 61, I would choose Profile 61 in the console.

"RR / R2 - Profile 61 - VGRB - 1 PX"

8 Bit - 3 Channels RGB Per Pixel

In order to correctly patch this, I would patch 48 Pixels of Profile 61.

  1. Add 48 Fixtures of Profile 1

    48_Fixtures_of_Profile_1.svg
  2. Next, set them all to "dot fixtures."

    This means that your current fixtures 1-48, should become 1.1 through 1.48. To do this, select the fixture number cells of all 48 fixtures and press  [SET] 1.0This will change them to 1.1 through 1.48

    RR_R2_Profile_1_1_to_1_48.svg
  3. Now when I select fixture 1, it will grab all 48 cells.

Patching with Global Parameters

When utilizing any profiles with Global Parameters, like FX Channels, Output channels, or the VRGB & RGB VW Channels of CCT, +/- Green, the Profile Selected on the light will be different from the profile selected on the console.

In the downloadable Quasar Science lighting profiles, we have included separate light fixtures for the Output Channel, FX Channels and the RGB VW and VRGB Global parameters.

Fixture_Schedule.svg
Let's walk through an example of patching Fixtures in Single Pixel Mode and 48 Pixel Mode in Profile 64 - VRGB

I want to patch Profile 64, in single pixel mode, I would choose Profile 64 in the console

"RR / R2 - Profile 64 - VGRB +S +CS +O  - 1 PX"

16 Bit - 6 Channels RGB Per Pixel + 5 Global Channels

- CCT, +/- Green, Spectrum, Color Space, Output

That is pretty straightforward in single pixel mode. Now let's get deeper.

If I want to patch Profile 64, in 48 Pixel Mode mode, here is how you would do it. You would not simply patch 48 pixels of Profile 64. Profile 64 Includes the Global Channels that are not repeated per pixel.

"RR / R2 - Profile 64 - VGRB +S +CS +O  - 1 PX"

16 Bit - 6 Channels RGB Per Pixel + 5 Global Channels

- CCT, +/- Green, Spectrum, Color Space, Output

So in order to patch this properly, I would utilize:

"RR / R2 - Profile 62 - VGRB  - 1 PX"

16 Bit - 6 Channels RGB Per Pixel

In order to correctly patch this, I would patch 48 Pixels of Profile 62, and then patch 1 channel of the Global Channels Fixture for VRGB.

  1. Add 48 Fixtures of Profile 62

    48_Fixtures_of_Profile_62.svg
  2. Next set them all to "dot fixtures." This means that your current fixtures 1-48, should become 1.1 through 1.48. To do this, select the fixture number cells of all 48 fixtures and press  [SET] 1.0This will change them to 1.1 through 1.48

    RR_R2_Profile_61_VRGB.svg
  3. Next we are going to add the Global Channels, Add 1 Fixture of "RR / R2 - Global CCT, +/-G,S CS O (VRGB)"

    "RR / R2 - Global CCT, +/-G,S CS O (VRGB)"- CCT, +/- Green, Spectrum, Color Space, Output

  4. Next set the fixture number for this new fixture "1.49"

    Fixture_Number.svg
  5. Next, patch the fixture to the correct DMX Address and Universe Press 1 @ 1/1

    Patch_Fixture_to_correct_DMX_Address.svg

    This will patch the RGB of each cell and the Global Channels at the end.

  6. Now when I select fixture 1, it will grab all 48 cells and the Global Parameters, giving me access to all the features of the light

Tip

When you are setting the fixture number of hundreds of cells, you can select hundreds of cells of the fixture numbers and then use the shortcut keys of [SET] 1.0/48. This will number them in fixture number groups of 48.